Computer Games Quotes
The best sayings about Computer Games that you can share on Instagram, Pinterest, Facebook and other social networks!
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Consciousness is much more of the implicate order than is matter... Yet at a deeper level [matter and consciousness] are actually inseparable and interwoven, just as in the computer game the player and the screen are united by participation.
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Even today, when an Aboriginal mother notices the first stirrings of speech in her child, she lets it handle the "things" of that particular country: leaves, fruit, insects and so forth. "We give our children guns and computer games," Wendy said. "They gave their children the land."
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I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
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Our kids are actually doing what we told them to do when they sit in front of that TV all day or in front of that computer game all day. The society is telling kids unconsciously that nature's in the past. It really doesn't count anymore, that the future is in electronics, and besides, the bogeyman is in the woods.
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Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
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I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
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I love sci-fi, computer games. I love any escapes. Give me them all.
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Ideas are cheap. A dime a dozen, as they say. It's the implementation that's important! The trick isn't just to have a computer game idea, but to actually create it!
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Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
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We've kind of grown up in a post-Star Wars era, and what Star Wars did to cinema, in terms of an explosion of that kind of blockbuster culture. It's thrown up a generation of geeks. With the evolution of computer games and the Internet, that's all impacted on us as a generation, and affected the creative element of that generation enormously. So whereas the different schools of filmmaking...
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In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
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Video games and computers have become babysitters for kids.
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Although I played a lot of computer games in my 20s, now I have children of my own I hate them with a passion.
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Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
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I play computer games, watch TV and do what normal people do.
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We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
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...as absurd and dishonest as claiming that the trouble with computer games is that they stop people watching television.
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I grew up in the countryside . But there's a danger of us romanticizing that. Because when I was a kid in 1982, that's what my parents were saying to me about television and comics and computer games!
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Avoid demonizing television, computer games, and new technologies. Electronic media may compete for kids' attention, but we're not going to get kids reading by badmouthing other entertainment. Admit that TV and games can do things books can't.
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I did Call of Duty Modern Warfare as Gaz, then I did Ghost in Modern Warfare 2, which has become one of the most iconic figures in the history of computer games.
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I get up every day and work in the morning. I have my coffee and get to work. On good days I look up and it's dark outside and the whole day has gone by and I don't know where it's gone. But there's bad days, too. Where I struggle and sweat and a half hour creeps by and I've written three words. And half a day creeps by and I've written a sentence and a half and then I quit for the day and play computer games. You know, sometimes you eat the bear and sometimes the bear eats you. [Laughs]
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I'm probably the worst at games. I don't really like computer games either. And when I lose, I won't go again but just say I don't want to play anymore.
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Nowadays, it is possible to perform various forms of Low-Impact listening via the telephone. The advent of technological advances such as computer games and online services (like ones that let you check stocks) have enabled Low-Impact listeners to endure family phone calls much longer than in the past. Dangers include mouse clicks, heavy typing, or a sudden loud buzzer that goes off when you have finished Boggle.
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The poetry and transgression that was so much of surrealism's anarchic force has been recruited into mainstream culture. It has been made commonplace by television and magazine merchandising, by computer games and Internet visuals, by film and MTV, by the fashion shoot.
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Since Stark had come back from the Otherworld, he'd been too weak and out of it to do much more than eat, sleep, and play computer games with Seoras, which was actually a super weird sight, it was like high school meets Braveheart meets Call of Duty.
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Indeed, being a beginner is very difficult right now. Book publishers are in a crisis, sales are dwindling, and publishing houses are losing money, doing their best to survive. It's a sign of the times, the emergence of new kinds of entertainment -- there's nothing we can do about it. I don't think books will perish for good. They could become less widespread, though, falling even further behind movies and computer games. But we shouldn't be afraid of this, because books will always remain the entertainment of choice for intelligent people, of whom there are still many in this world.
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Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
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To me there is no more depressing sight than a five-year-old staring at a screen, unsmiling, mouse in hand. Besides whatever dreadful things this prolonged exposure to screens is doing to their brains, computer games tend to be solitary affairs, and produce little laughter.
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The obvious objective of video games is to entertain people by surprising them with new experiences.
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Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
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