Resident Evil Quotes
The best sayings about Resident Evil that you can share on Instagram, Pinterest, Facebook and other social networks!
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One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
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As much as I enjoy doing Resident Evil - and I'm so grateful that this movie, fourth in the franchise, has done better than any of the ones before - the fact that I can get movies made that I wanna make...it gives me the opportunity to do things like Dirty Girl.
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I had the opportunity to work with Aliens and Predators when Resident Evil 2 was being made and it was for two different studios. It was for Fox and Sony. They don't care about one another. They just want their movies. So it was very difficult to delay one and... So I had to make a very painful decision to kind of step away from directing the second movie and with the third movie it was the same.
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When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
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I've so got my plate full with Resident Evil and then The Three Musketeers, I'm just not involved with Castlevania. I'm not personally involved with the movie at all. I'm not producing that. After these two films, then I'm having a holiday.
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"Resident Evil" was different. I like to challenge myself and do different things sometimes. So when it came to me, I was, like, "Come on with it, I'll do it."
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Right now, my favorite game is Resident Evil 2.
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The other video game adaptation I did was Mortal Kombat, and I did that because I loved playing the games in the arcade. I play all of the Resident Evil games because I'm very much immersed in that world.
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I used to stay up all night playing 'Resident Evil 2,' and it wouldn't stop until the sun came up. Then I'd walk outside at dawn's first light, looking at the empty streets of London, and it was like life imitating art. It felt like I'd stepped into an actual zombie apocalypse.
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It [RESIDENT EVIL: AFTERLIFE] has definitely been the biggest learning curve for me. As an actor, whenever I start on a movie, different things that I perform in ask for different skill sets. And this one is definitely the technological side of it. You have to hit your mark. You can't weave back and forth because your nose is jutting at you in 3-D. It's really been learning how to do that and also it's exciting to be on the forefront of this technology.
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When we wrapped Resident Evil, we were a 3D movie, but it was no big deal. And then, Avatar came out and the whole of Hollywood was like, "Look at these grosses! 3D is huge. Let's all be 3D!" We just got on with doing what we were doing, which was making what we think is a really quality, kick-ass 3D movie, and we'll really be the first live-action 3D movie of the year.
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